Diablo 4’s new player milestone has plastered a grin on our faces and it’s all thanks to the latest Season 4 update. Diablo 4’s peak player count hit 29,035 concurrent players on its Steam platform, as users tuned in to see what the latest update had in store. Blizzard had quite a shaky, unpredictable year that left fans wondering if the company would survive the challenges and make it to the other side alright. With layoffs at the start of the year and the following cancellation of BlizzCon, fans wondered if the company was just going to lay low for a while to reel back their work on their active projects to recuperate. Now it’s clear we had nothing to worry about, seeing that the company has bounced back just fine.
The Diablo 4 player record is a comforting sight to see, and it has reassured players that their favorite games still have a caring team of developers behind them, a team intent on listening to their feedback. Diablo 4 Season 4’s recent milestone is no small feat and perhaps its growth is even bigger than the Steam numbers suggest considering a large number of their players come in via Battle.net.

Image: Diablo 4 Season 4 trailer
Diablo 4 Player Milestone: 29,035 Concurrent Steam Players
News of Diablo 4’s peak player count is commendable all on its own but it likely doesn’t give us the full picture of just how many players are logging into the game. The Diablo 4 player record has been derived from SteamBD numbers that give us the figure for players on a single platform but according to GameRant, we might be missing out on the wider scale of gamers accessing it on consoles and via Game Pass. The game was initially available on Battle.net, Blizzard Entertainment’s own game distribution platform and then later became freely available on Steam, switching to a paid model after the initial switch. There may still be a significant population of players who have not been accounted for in Diablo 4’s player milestone.
Scheduled for April 16 at first, the Diablo 4 Season 4 launch eventually took place on May 14, 2024. The season release has been postponed and despite that usually being a cause for disappointment, the launch had been pushed back to accommodate feedback from the April Public Test Realm (PTR) that ran between April 2 and 9. The official release note for the season stated, “Season 4: Loot Reborn takes on a new theme, overhauling many core game systems to refresh how items are earned, how they function, and how they improve as you level through World Tiers during the season.”

Image: Masterworking: An end-game crafting weapon upgrade system
Diablo 4 Season 4 Launch—New Updates Summarized
There were several structural changes that were introduced with the Diablo 4 Season 4 launch, all of which have contributed to the peak player count. Itemization changes were a central point of discussion with the latest update. Reduction in the number of affixes of items along with base increases in their value simplifies how you conceptualize their use as you play. The new season has also changed the drop rate of rare items depending on World Tier and “Forgotten Souls can now be earned from Whisper bounties and are a rare drop from all Elites.” Ancestral Legendary and Unique Items introduce Greater Affixes that are 1.5 times stronger and have distinct markers to set them apart, such as unique audio notes when dropped and a distinguishable icon in your inventory.
You require a lesser amount of materials while at the Blacksmith and you can upgrade your Legendary Aspects by salvaging legendary items of higher power value while you’re there. Finding and learning Tempering Manuals will also allow Blacksmiths to alter the quality of equipment you allow them to handle. The Season 4 release notes explored the Masterworking systems, an end-game crafting solution that gives players the freedom to use materials from the Pit of Artificers for weapon upgrades that allow the affixes on these items to multiply in strength.
Grinding and refining is the name of the game for Diablo to me. So loot reborn absolutely revived the potential.
“‘Diablo 4’ Season 4 Is The Most Addicted To Diablo I’ve Been In A Decade” https://t.co/QjSYNtEv66
— Oh Well Mike (@OhWellMike) May 26, 2024
So Diablo 4 is now how I hoped it be in Season 1, took it a bit but the loot rotation and ease of it all has really elevated every aspect of the game and it’s just great fun, and keeps getting fun
Thank god for Season 4!
— Tom OHara (@SerRouarke) May 22, 2024
Reviewing Aspects is now much simpler through the Codex of Power and, additionally, on the list of updates that arrived with the Diablo 4 Season 4 launch, understanding Gems is a whole lot easier as well. Crude Gems have been removed from the game and crafting levels have been shifted back. The availability of the Gems has also been clarified as Normal Gems are available at Level 51, Flawless Gems at 71, and Royal Gems at 91. The use of the Gems has been clarified for gamers, for example, Topaz increases intelligence and Amethyst increases strength. Sapphires have been linked to willpower and Emeralds are your answer to Dexterity.
Diablo 4’s Player Record Is Great—A New Season Can Really Turn Things Around
The Diablo 4 player milestone of 29,035 players is a great sign and it signals the game’s ability to draw in the masses well enough. The Season 4 launch has been appreciated by players and it wasn’t just a one-time peak after which players dropped off. As of writing this, the game still has a 25,313 24-hour peak which means a steady flow of players are still logging up after almost two weeks of the new season’s release. Some players found unfinished items in the game with a WIP (work in progress) tag which is a silly goof to have missed, but changes have been well received otherwise.
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“The new codex of aspects is what brought me back. I used to spend so much time sorting through gear just to try to keep my highest aspects available for current or maybe future builds,” said one user on Reddit, while another explained, “The thing that has surprised me the most has been fast leveling. Super fun, addicting. Old diablo memories unlocked. Appreciate it devs.” The positive reception is great to see and the increasing chatter around it has been drawing players back to give it another go, especially since Season 3 had been a disappointment for many of them. It just goes to show how listening to players and giving them what they want can be enough to revitalize a game that is slipping off in popularity. While the Diablo 4 player record is showing an upward trajectory, Fortnite is an example of a game that is losing its players with the launch of a new season.
Fortnite Season 3 had a peak of 2.28M players on its first day, the lowest player peak of Chapter 5… 😟
– Season 1: 7.12M
– Season 2: 5.15M
– Season 3: 2.28MWhat are your thoughts on the season after its first day? pic.twitter.com/qiHp223Xg0
— Shiina (@ShiinaBR) May 25, 2024
With Chapter 5 Season 3 officially available, the Fortnite player count drop for day-one play is a big sign that Epic may have strayed too far from what it does best. The developers introduced a whole range of new mechanics that make the experience feel very different from the original gameplay and players don’t appear to be on board with the changes. Fortnite’s first-day plays have been consistently declining with each season and while the issues at the heart of it could be very different from the challenges Diablo was facing, perhaps they need to consider Diablo 4’s player milestone and take a page from their books, going back to the board to determine what fans what.